![]() The game? In comparison to the likes of "Street Fighter II", "The King of Fighters '94" and "Mortal Kombat II", which were highly popular during the time, TEKKEN lacked the speed and glitz of it's 2D rivals. ![]() ![]() (originally under the development title of "RAVE WAR") The basic wafer thin plot revolved around the "Iron Fist" (the literal translation of the games Japanese title "TEKKEN") tournament in which various contestants entered for numerous motives and reasons, bizarre or otherwise. Seiichi Ishii, (and a other former SEGA employees connected to the development of Virtua Fighter) as well as utilizing it's own in-house staff to help develop Namco's own (and first) 3D fighter. Namco wisely took a different direction, and decided to hire the architect of SEGA's 1993 3D hit "Virtua Fighter", Mr. The year was 1994, and no-one other than SNK could match the arcade 2D dominance of CAPCOM.
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